Projects
A collection of my small (and I guess some large) engineering and software projects - I'm a hobbyist programmer and I especially love modifying and making games. I'm also a chronic hackathon attendee, so there are a lot of one-night projects in here.
Pixelmon To Go
While working on the mods for Timberwolf Galaxy and posting screenshots in public locations, I was found and commissioned to slightly modify an open source mod for a server named Pixelmon To Go. Of all the developers he had contacted, I had the fastest turnaround time at the lowest price. After I helped him install the mod onto his server, he offered me a job - mostly entailing server maintenance and writing a lot of networking code. He was an amazing marketer and community-oriented person, growing the server to over 2,000 concurrent players.
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Timberwolf Galaxy
Timberwolf Galaxy was a modded Minecraft server, and the largest project I led. While I originally had the idea and began working on this project all the way back in 2017, I didn't seriously commit myself to it until the quarantine, when I felt the effects of having to be almost entirely isolated from my friends outside of gaming. After releasing in late 2020 featuring one region, a dungeon, and a skeleton crew of staff, the server enjoyed almost half a year of uptime before it went down due to my lack of time and our lack of funding, because I didn't want to put any paywalls in and gate any content. While the server no longer exists except in files on Google Drive, it was the project that taught me the most about project management and programming.
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The Tile Puzzle Game
My first ever programming project outside of copying code from random guys on YouTube, this was a clone of the Windows 7 native Tile Puzzle game.
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Huskacord
A totally last-minute discord bot to bring two-way communication between my robotics team's Discord and Minecraft servers, Huskacord uses a shaded JDA and runs as a Fabric mod on the Minecraft server. I thought it would be cool to have it display a random inside joke on player join/leave and death, so I had it randomly pick a join, leave, and death message from a list of inside jokes specific to each whenever the events occurred.
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Dragonpong
My first dabble into Unreal Engine, I had a lot of assets from the store so I downloaded basically all of them, stuffed them into an arena, and put a paddle and a really reflective ball in. I then looped the Skyrim dragon fight song ("One They Fear" - Jeremy Soule) behind it for the most intense and graphically intensive game of Pong you will ever see. Why does this exist? That's a very good question.
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Versatile Dogs
A hackathon collaboration between me and my friend. I liked making Minecraft mods at the time, and this was well before I started seriously developing Timberwolf Galaxy. I kind of sucked, but it was a cool project that tried to bring genetics and dog breeding with mixed breeds and traits to Minecraft. Maybe I'll actually make a serious maintained version at some point.
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Virtuschool
A hackathon collaboration between my friend and me to spite Schoology, the learning management system my school district was using at the time. I just wanted to prove that you could make a far more aesthetic website that wasn't just another Facebook clone looking thing. All the frontend was just HTML/CSS. The backend was written with express using MongoDB to store user info. We won second place.
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Community Wizardry
A hackathon collaboration between me and my friend. Pokemon Go sounded like a really cool idea to get people walking. Our idea was similar, except it was to get people volunteering instead. We had plans to implement live duelling with hand signs and AR, but it was a bit too ambitious for our hackathon's timeframe.